Moving art, also (back in antiquity) called motion graphics, now boasts numerous labels, including kinetic design, dynamic design, experimental animation and a number of others, depending on where you look and whom you listen to. With the power and flexibility of digital technology, these pixels in motion are emerging as a new art form, one free from the connection to narrative that traditional forms of animation are associated with. There are precedents in this area, but those artists are largely unknown, though their initial explorations of the form have proven to be insightful and adventurous. I write more about this phenomenon in my book on digital art and design, that you can link to elsewhere on this site. Each image links to a streaming version of the animation. You need to have the latest version of Quick Time installed and sometimes the loading is a bit slow, but please be patient.

 

PsychotropiaImage

Psychotropia

This 10 minute piece started out as a demonstration file for CST428, Digital Arts Workshop. I started out to show how digital art files, from work I'd previously done, could be layered and put into motion to create effects that static art or still images can't convey. The images utilized for this project all were gathered from work I did as a surf photographer for Surfer and Surfing in the eighties. The images were painted and drawn over by hand and/or reworked in Corel Painter and Photoshop. I put the whole thing together in After Effects, with music through the magic of Garage Band. It's been in a couple of film events and I'm planning on submitting it to more events. Stay tuned.

http://media.csumb.edu/ucl/psychotropia4web.m4v

 

Equivalents Image

Equivalents

This shorter piece, at 5 minutes, is an extension of the ideas I came up with for the "Psychotropia" piece. This time, I'm aiming for a more abstract and esoteric mood. Also, for this piece, I wanted to use sound as a more sculptural element than with the previous effort. By structural, I mean that the sound helps shape the meaning, though this one is more abstract and less literal than above. The source images for this piece began as a series of abstract paintings I did a few years back. The paintings were based on experiments with digital files in Painter, which were then output to canvas as the basis for explorations on the merger of abstract screen images and paint on canvas.

http://media.csumb.edu/ucl/equivalenz.m4v

Animation Promo

Animation Promo

This quick review of student work was done to show the range of work done through my classes and with my advisement, as I was the teacher and advisor on all these projects. There's a wide range of themes and approaches here, reflecting the divergent interests of the students who created them.

http://classes.csumb.edu/CST/CST405-01/world/3DanimationAtCSUMB.html

Campus Fly By

Campus Fly Over

This piece was contracted by the CSUMB planning department to give students and their parents an overview of what the campus is supposed to look like by the year 2020, when all the remnants of the former Fort Ord have been replaced by new classroom and campus facilities. It is an offshoot of the first architectural visualization done, the library fly-through below. This piece was created by Jeff Pearsall and Matt Dozier.

http://media.csumb.edu/ucl/CampusFlyOver.mov

Library Fly Through

Library Fly Through

University Advancement asked us to create this visualization as a fundraising device for the Tanimura-Antle Family Memorial Library here at CSUMB. Under my direction, student designers Missy Thompson, Brice Shultz and Dustin Moranda created this piece that has been very well received and accomplished its mission, as donations to the library have really helped our campus realizing this 21st century learning center.

http://csumb.edu/site/x4608.xml